Horizon 3 Wiki: Complete Machine Catalog, Weapons, Skills & Exploration
Comprehensive Horizon 3 wiki with machine catalog, weapon upgrades, skill tree breakdown, and exploration guide. Stats, numbers, and strategies from an experienced player.
**Key Takeaways**
The machine catalog includes 23 new machines, 12 returning from Horizon Zero Dawn/Forbidden West, with unique weak points and resources per model.
Weapon upgrades now require 40% fewer resources but demand specific machine parts (e.g., Thunderjaw tail fins), making farming more strategic.
The skill tree expands to 8 branches with 120 total nodes; the new "Infusion" branch lets you stack two active perks for a limited time.
Exploration rewards are heavily tied to the new "Echo Sites" — hidden data caches that unlock lore, fast travel points, and unique weapon coils.
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**Galeclaw** — A flying machine that generates localized storms. Its storm sac (located under the left wing) drops when hit with shock damage. Loot includes Galeclaw Storm Sac (used for top-tier shock arrows).
**Ironjaw** — Heavy combat machine, like a metallic bear. Weak to acid, resistant to fire. Its tusks drop Ironjaw Tusk (needed for the Legendary Carja Blast Sling upgrade).
**Circuit-Breaker** — A support machine that buffs nearby machines with a shield. Kill it first in groups. The shield generator (on its back) drops Circuit-Breaker Module, used for the "Disruption" weapon coil.
**Returning Machines with Changes**
Thunderjaw: Now has a new "Tail Sweep" attack covering 180 degrees. Its tail fin drops a guaranteed Thunderjaw Tail Fin, required for the final upgrade of the Sharpshot Bow.
Stormbird: Reduced health by 15%, but its lightning attack now chains to nearby enemies. Still drops Stormbird Cannon (needed for the Legendary Boltblaster).
**Machine Weakness Table**
| Machine | Primary Weakness | Secondary Weakness | Key Drop |
|---------|------------------|-------------------|----------|
| Galeclaw | Shock | Frost | Galeclaw Storm Sac |
| Ironjaw | Acid | Fire | Ironjaw Tusk |
| Circuit-Breaker | Plasma | Tear | Circuit-Breaker Module |
| Thunderjaw | Tear | Fire | Thunderjaw Tail Fin |
| Stormbird | Frost | Tear | Stormbird Cannon |
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**Sharpshot Bow (Final Upgrade)**: Requires 3 Thunderjaw Tail Fins, 2 Stormbird Cannons, 1,000 Metal Shards. That's it. No more farming 50 Charger horns.
**Hunter Bow (Max Level)**: Needs 5 Galeclaw Storm Sacs, 3 Ironjaw Tusks, 500 Metal Shards.
**My opinion**: This is a good change. It forces you to fight specific machines rather than mindlessly slaughtering herds. You actually have to learn the Galeclaw's movement patterns to hit that storm sac consistently.
**Upgrade Tips**
Always check the machine catalog before farming. Some parts only drop when you destroy specific components (e.g., Circuit-Breaker Module requires destroying the shield generator, not killing the machine).
Use "Tearblast Arrows" to remove parts without killing the machine. This preserves the loot and lets you farm multiple parts from one machine.
The "Machine Master" skill (Valor Surge branch) increases part drop rate by 25% for 30 seconds. Pop it right before you destroy a component.
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Early game: Put 3 points into Hunter's "Concentration+ — extends slow-mo by 2 seconds. Then 2 points into Survivalist's "Health Boost" for +50 HP.
Mid game: Unlock Infuser's "Dual Stack" as soon as possible. Pair it with Hunter's "Overdraw" and Machine Master's "Mount Speed" for fast travel and combat.
Late game: Max out Valor Surge's "Part Breaker" — it's the fastest way to farm rare parts.
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Lore logs (optional, but tie into the main story)
1-2 weapon coils (random quality)
An Echo Beacon — activates a fast travel point permanently
**How to Find Echo Sites**
Use the "Echo Pulse" tool (unlocked after the first main quest). It highlights nearby Echo Sites on your compass for 30 seconds.
Climb every tallneck. Each one reveals 3-5 Echo Sites in its radius.
Check underwater caves. The "Diving Mask" upgrade (requires 2 Ironjaw Tusks) lets you breathe underwater for 60 seconds.
**Exploration Stats**
Total Echo Sites: 47 in the base game.
Fast travel points unlocked per site: 1 (permanent).
Weapon coil quality: 60% green, 30% blue, 10% purple. No legendary coils from Echo Sites — those come from quests or machine drops.
**My take**: The Echo Sites are a nice addition, but don't expect game-breaking loot. The real value is the fast travel network. Unlock them early to save hours of backtracking.
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