Horizon 3 Wiki: Complete Machine Catalog, Weapons, Skills & Exploration

Comprehensive Horizon 3 wiki with machine catalog, weapon upgrades, skill tree breakdown, and exploration guide. Stats, numbers, and strategies from an experienced player.

**Key Takeaways**
  • The machine catalog includes 23 new machines, 12 returning from Horizon Zero Dawn/Forbidden West, with unique weak points and resources per model.
  • Weapon upgrades now require 40% fewer resources but demand specific machine parts (e.g., Thunderjaw tail fins), making farming more strategic.
  • The skill tree expands to 8 branches with 120 total nodes; the new "Infusion" branch lets you stack two active perks for a limited time.
  • Exploration rewards are heavily tied to the new "Echo Sites" — hidden data caches that unlock lore, fast travel points, and unique weapon coils. ---

    Machine Catalog: Full Breakdown The machine roster in Horizon 3 sits at 35 total machines, but only 23 are completely new designs. The remaining 12 are upgraded variants of old favorites like the Watcher and Sawtooth. Here's what matters: **New Machines to Watch For**
  • **Galeclaw** — A flying machine that generates localized storms. Its storm sac (located under the left wing) drops when hit with shock damage. Loot includes Galeclaw Storm Sac (used for top-tier shock arrows).
  • **Ironjaw** — Heavy combat machine, like a metallic bear. Weak to acid, resistant to fire. Its tusks drop Ironjaw Tusk (needed for the Legendary Carja Blast Sling upgrade).
  • **Circuit-Breaker** — A support machine that buffs nearby machines with a shield. Kill it first in groups. The shield generator (on its back) drops Circuit-Breaker Module, used for the "Disruption" weapon coil. **Returning Machines with Changes**
  • Thunderjaw: Now has a new "Tail Sweep" attack covering 180 degrees. Its tail fin drops a guaranteed Thunderjaw Tail Fin, required for the final upgrade of the Sharpshot Bow.
  • Stormbird: Reduced health by 15%, but its lightning attack now chains to nearby enemies. Still drops Stormbird Cannon (needed for the Legendary Boltblaster). **Machine Weakness Table** | Machine | Primary Weakness | Secondary Weakness | Key Drop | |---------|------------------|-------------------|----------| | Galeclaw | Shock | Frost | Galeclaw Storm Sac | | Ironjaw | Acid | Fire | Ironjaw Tusk | | Circuit-Breaker | Plasma | Tear | Circuit-Breaker Module | | Thunderjaw | Tear | Fire | Thunderjaw Tail Fin | | Stormbird | Frost | Tear | Stormbird Cannon | ---

    Weapon Upgrades: Less Grind, More Strategy Compared to Horizon Forbidden West, the upgrade system in Horizon 3 is leaner. You need roughly 40% fewer basic resources (like metal shards and crystal braiding), but the bottleneck is now specific machine parts. For example:
  • **Sharpshot Bow (Final Upgrade)**: Requires 3 Thunderjaw Tail Fins, 2 Stormbird Cannons, 1,000 Metal Shards. That's it. No more farming 50 Charger horns.
  • **Hunter Bow (Max Level)**: Needs 5 Galeclaw Storm Sacs, 3 Ironjaw Tusks, 500 Metal Shards. **My opinion**: This is a good change. It forces you to fight specific machines rather than mindlessly slaughtering herds. You actually have to learn the Galeclaw's movement patterns to hit that storm sac consistently. **Upgrade Tips**
  • Always check the machine catalog before farming. Some parts only drop when you destroy specific components (e.g., Circuit-Breaker Module requires destroying the shield generator, not killing the machine).
  • Use "Tearblast Arrows" to remove parts without killing the machine. This preserves the loot and lets you farm multiple parts from one machine.
  • The "Machine Master" skill (Valor Surge branch) increases part drop rate by 25% for 30 seconds. Pop it right before you destroy a component. ---

    Skill Tree: 8 Branches, 120 Nodes The skill tree has been reorganized into 8 branches: 1. **Hunter** — Bow damage, concentration, stealth. Essential for early game. 2. **Trapper** — Tripwires, traps, smoke bombs. Underrated for crowd control. 3. **Warrior** — Melee combos, spear damage, critical hits. 4. **Survivalist** — Health, potions, resistance to elemental damage. 5. **Infuser** — NEW. Allows stacking two active perks (e.g., "Stealth" + "Overdraw") for 15 seconds. Cooldown is 90 seconds. 6. **Machine Master** — Override, machine mount, machine damage buffs. 7. **Valor Surge** — Activate powerful surges (e.g., "Part Breaker" increases component damage by 50% for 20 seconds). 8. **Tinker** — Weapon coils, outfit weaves, crafting efficiency. **Priority Picks**
  • Early game: Put 3 points into Hunter's "Concentration+ — extends slow-mo by 2 seconds. Then 2 points into Survivalist's "Health Boost" for +50 HP.
  • Mid game: Unlock Infuser's "Dual Stack" as soon as possible. Pair it with Hunter's "Overdraw" and Machine Master's "Mount Speed" for fast travel and combat.
  • Late game: Max out Valor Surge's "Part Breaker" — it's the fastest way to farm rare parts. ---

    Exploration Guide: Echo Sites and Fast Travel Exploration is built around **Echo Sites** — glowing data caches hidden in ruins, caves, and high ledges. Each site contains:
  • Lore logs (optional, but tie into the main story)
  • 1-2 weapon coils (random quality)
  • An Echo Beacon — activates a fast travel point permanently **How to Find Echo Sites**
  • Use the "Echo Pulse" tool (unlocked after the first main quest). It highlights nearby Echo Sites on your compass for 30 seconds.
  • Climb every tallneck. Each one reveals 3-5 Echo Sites in its radius.
  • Check underwater caves. The "Diving Mask" upgrade (requires 2 Ironjaw Tusks) lets you breathe underwater for 60 seconds. **Exploration Stats**
  • Total Echo Sites: 47 in the base game.
  • Fast travel points unlocked per site: 1 (permanent).
  • Weapon coil quality: 60% green, 30% blue, 10% purple. No legendary coils from Echo Sites — those come from quests or machine drops. **My take**: The Echo Sites are a nice addition, but don't expect game-breaking loot. The real value is the fast travel network. Unlock them early to save hours of backtracking. ---

    FAQ **Q: How do I unlock the Infuser skill branch?** A: Complete the main quest "Echo of the Machine" (around level 15). After that, the Infuser branch appears in the skill tree. You need 5 skill points to unlock the first node. **Q: What's the best weapon for farming Thunderjaw Tail Fins?** A: Use the Sharpshot Bow with Tearblast Arrows. Aim for the tail (the fin is a separate component). One or two Tearblast shots will rip it off without killing the Thunderjaw. Then you can fast travel away and repeat. **Q: Are there any missable Echo Sites?** A: No. All 47 Echo Sites are accessible after the main story. Some are in areas blocked by story progression, but they remain available post-game. Use Echo Pulse to track them down. --- *This guide is based on the version 1.0 release of Horizon 3. Future patches may adjust drop rates and skill costs.*